The Persona Lifecycle - Keeping People in Mind Throughout Product Design

The Persona Lifecycle - Keeping People in Mind Throughout Product Design

von: John Pruitt, Tamara Adlin

Elsevier Trade Monographs, 2010

ISBN: 9780080455730 , 744 Seiten

Format: PDF, ePUB, OL

Kopierschutz: DRM

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The Persona Lifecycle - Keeping People in Mind Throughout Product Design


 

Front cover

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ENTHUSIASTIC ENDORSEMENTS FROM BOTH FOUNDERS OF THE NIELSEN NORMAN GROUP!

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THE MORGAN KAUFMANN SERIES IN INTERACTIVE TECHNOLOGIES

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Title page

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Copyright

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front matter

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DEDICATION

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CONTENTS

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ACKNOWLEDGMENTS

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FOREWORD

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body

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1 THE NEXT FRONTIER FOR USER-CENTERED DESIGN

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YOU ARE ALREADY A PROFESSIONAL IMAGINER

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THIS BOOK IS ABOUT BUILDING PRODUCTS FOR PEOPLE

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WHY DO WE NEED PERSONAS?

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PERSONAS HELP MAKE USER-CENTERED DESIGN POSSIBLE

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USER REPRESENTATIONS ARE NOT NEW AND WE CAN LEARN A LOT FROM THE PAST

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THE NEXT FRONTIER FOR PERSONAS

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SOUNDS GREAT! LET'S USE PERSONAS! ...IT'S EASIER SAID THAN DONE

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THIS BOOK IS DESIGNED TO FILL IN THE GAPS

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SUMMARY

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2 OVERVIEW OF THE PERSONA LIFECYCLE

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THE PHASES OF THE PERSONA LIFECYCLE

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THE PERSONA LIFECYCLE IS DESIGNED TO ENHANCE, NOT REPLACE,YOUR EXISTING PROCESSES

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PUTTING IT ALL TOGETHER:THE PERSONA LIFECYCLE IN ACTION

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SUMMARY

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3 PERSONA FAMILY PLANNING

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SETTING THE SCENE: WHAT’S GOING ON IN YOUR ORGANIZATION NOW IF YOU’RE NOT USING PERSONAS?

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WHAT IS FAMILY PLANNING FOR PERSONAS?

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BUILDING A CORE TEAM

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RESEARCHING YOUR OWN ORGANIZATION (ORGANIZATIONAL INTROSPECTION)

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CREATE AN ACTION PLAN

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DECIDE WHEN AND HOW TO INVOLVE CONSULTANTS

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IDENTIFY DATA SOURCES AND COLLECT DATA

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PLAN AND EXECUTE YOUR OWN Y USER RESEARCH

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CONDUCT FIELD STUDIES TO GATHER QUALITATIVE DATA

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COLLECT DATA THROUGH SECONDARY SOURCES

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TRACK AND MANAGE DATA SOURCES AS YOU COLLECT THEM

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SUMMARY

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4 PERSONA CONCEPTION AND GESTATION

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SETTING THE SCENE: WHAT’S GOING ON IN YOUR ORGANIZATION NOW?

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WHAT IS CONCEPTION AND GESTATION FOR PERSONAS?

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PERSONA CONCEPTION: STEPS 1, 2, AND 3

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PERSONA GESTATION:STEPS 4, 5, AND 6

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HOW TO KNOW YOU ARE READY FOR BIRTH AND MATURATION

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SUMMARY

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5 PERSONA BIRTH AND MATURATION

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SETTING THE SCENE—WHAT’S GOING ON IN YOUR ORGANIZATION NOW?

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WHAT IS BIRTH AND MATURATION FOR PERSONAS?

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STEP 1: PREPARE FOR BIRTH AND BEYOND

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STEP 2: BIRTH

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STEP 3: MATURATION

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PERSONA ARTIFACTS (THE WHAT AND HOW OF COMMUNICATING YOUR PERSONAS)

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IF YOU ARE A CONSULTANT

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SUMMARY

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6 PERSONA ADULTHOOD

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SETTING THE SCENE—WHAT’S GOING ON IN YOUR ORGANIZATION NOW?

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WHAT IS ADULTHOOD FOR PERSONAS?

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PLAN, DESIGN, EVALUATE, RELEASE: HOW TO USE PERSONAS DURING THE STAGES OF PRODUCT DEVELOPMENT

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STAGE 1: USE PERSONAS TO PLAN YOUR PRODUCT

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STAGE 2: USE PERSONAS TO EXPLORE DESIGN SOLUTIONS

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STAGE 3: USE PERSONAS TO EVALUATE YOUR SOLUTIONS

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STAGE 4: USE PERSONAS TO SUPPORT THE RELEASE OF YOUR PRODUCT

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TRANSITIONING INTO LIFETIME ACHIEVEMENT, REUSE, AND RETIREMENT

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SUMMARY

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7 PERSONA LIFETIME ACHIEVEMENT, REUSE, AND RETIREMENT

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SETTING THE SCENE: WHAT’S GOING ON IN YOUR ORGANIZATION NOW?

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WHAT IS LIFETIME ACHIEVEMENT, REUSE, AND RETIREMENT FOR PERSONAS?

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LIFETIME ACHIEVEMENT: MEASURE THE RETURN ON INVESTMENT (ROI) OF YOUR PERSONA EFFORT

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REUSE AND RETIREMENT: DECIDE HOW TO MANAGE THE TRANSITION TO THE NEXT PROJECT

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SUMMARY

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8 USERS, ROLES, AND PERSONAS

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ROLES AND PERSONAS

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MODELING USERS WITH ROLES

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MODELING USER TASKS

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FROM ABSTRACT TASKS TO CONCRETE INTERFACES

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BOTH/AND MODELING

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IN PRACTICE

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PERSONAS OR NOT

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9 STORYTELLING AND NARRATIVE

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PERSONAS WORK BECAUSE THEY TELL STORIES

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WE ARE WIRED FOR STORYTELLING

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SHARED STORIES CREATE CULTURE

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STORIES ARE NOT JUST FOR BEDTIME

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THE WELL-CRAFTED STORY

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STORIES WORK WHEN PEOPLE BELIEVE IN THEM

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PUTTING STORIES TO WORK

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STORIES AND SCENARIOS

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CRAFTING A STORY

560

SUMMARY

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10 REALITY AND DESIGN MAPS

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MAPS COMPLEMENT THE CREATION AND USE OF PERSONAS

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WHAT EXACTLY ARE MAPS?

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THE REALITY MAPPING PROCESS

583

WHAT ARE DESIGN MAPS?

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THE DESIGN MAPPING PROCESS

608

SUMMARY

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11 MARKETING VERSUS DESIGN PERSONAS

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PERSONAS ALWAYS HAVE ONE FOOT IN THE WORLD OF MARKETING

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A PLACE FOR PERSONAS IN TODAY’S MARKETING REVOLUTION

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BUILDING PERSONAS SPECIFICALLY FOR MARKETING PURPOSES

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FLEXING YOUR DESIGN PERSONAS’ MUSCLES FOR MARKETING PURPOSES

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BUILDING YOUR BRAND WITH HELP FROM PERSONAS

646

SUMMARY

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12 WHY PERSONAS WORK: THE PSYCHOLOGICAL EVIDENCE

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INTRODUCTION

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UNDERSTANDING OTHER MINDS: WHERE DID THIS CAPACITY COME FROM?

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CONSCIOUS MODELS AND UNCONSCIOUS MODELS: WHY DOES IT MATTER?

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STUDIES OF ARTICULATED CONSCIOUS MODELS

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STUDIES OF UNCONSCIOUS MODELS

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PSYCHOLOGICAL EVIDENCE FROM WRITING

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PSYCHOLOGICAL EVIDENCE FROM ACTING

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SUMMARY: PSYCHOLOGICAL ACCURACY AND FICTIONAL PREPARATION

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PSYCHOLOGICAL ASSESSMENTS OF OTHER DESIGN METHODS

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FROM ENGAGEMENT TO CARING

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SUMMARY

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Appendix A G4K ORGANIZATIONAL ARCHETYPE AND SAMPLE PERSONA

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ORGANIZATIONAL ARCHETYPE: GIGANTIC FOR KIDS (G4K), INCORPORATED

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AN EXAMPLE PERSONA,TANNER THOMPSON, THE TENACIOUS TINKERER

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RESEARCH REFERENCES

696

Appendix B EXAMPLE PERSONAS FROM REAL PROJECTS

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QUARRY INTEGRATED COMMUNICATIONS & REALSUITE INCORPORATED

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MENTOR GRAPHICS

703

ZYLOM MEDIA GROUP

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Appendix C SAMPLE IMAGE RELEASE FORM

708

REFERENCES

710

ADDITIONAL RESOURCES

722

ABOUT THE AUTHORS

740

ABOUT THE ILLUSTRATOR

741

Indices

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CONTRIBUTOR INDEX

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SUBJECT INDEX

726