iPhone Advanced Projects

von: David Mark, Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy, Steve Finkelstein, T

Apress, 2010

ISBN: 9781430224044 , 392 Seiten

Format: PDF, OL

Kopierschutz: Wasserzeichen

Windows PC,Mac OSX für alle DRM-fähigen eReader Apple iPad, Android Tablet PC's Online-Lesen für: Windows PC,Mac OSX,Linux

Preis: 34,99 EUR

  • Automatic Digital Document Processing and Management - Problems, Algorithms and Techniques
    Designing Interfaces in Public Settings - Understanding the Role of the Spectator in Human-Computer Interaction
    Spyware and Adware
    Handbook of Cloud Computing
    Open Networked 'i-Learning' - Models and Cases of 'Next-Gen' Learning
    Evolving Towards the Internetworked Enterprise - Technological and Organizational Perspectives
  • R-Trees: Theory and Applications
    Cooperative Work and Coordinative Practices - Contributions to the Conceptual Foundations of Computer-Supported Cooperative Work (CSCW)
    The Engineering of Mixed Reality Systems
    Guide to OCR for Indic Scripts - Document Recognition and Retrieval
    Research and Development in Intelligent Systems XXVI - Incorporating Applications and Innovations in Intelligent Systems XVII
    Sketch-based Interfaces and Modeling
 

Mehr zum Inhalt

iPhone Advanced Projects


 

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.
  • Optimize performance.
  • Streamline your user interface.
  • Do things with your iPhone app that other developers haven't attempted.
Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:
  • Ben 'Panda' Smith, discussing particle systems using OpenGL ES
  • Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
  • Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
  • Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
  • Dylan Bruzenak building a data-driven application with SQLite.
  • Ray Kiddy illustrating the full application development life cycle with Core Data.
  • Steve Finkelstein marrying an offline e-mail client to Core Data.
  • Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
  • Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including 'blocks' and other esoteric techniques.
  • Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps.
  • Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.


Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.