Computer Vision, Imaging and Computer Graphics. Theory and Applications - International Joint Conference, VISIGRAPP 2009, Lisboa, Portugal, February 5-8, 2009. Revised Selected Papers

Computer Vision, Imaging and Computer Graphics. Theory and Applications - International Joint Conference, VISIGRAPP 2009, Lisboa, Portugal, February 5-8, 2009. Revised Selected Papers

von: AlpeshKumar Ranchordas, João Madeiras Pereira, Hélder J. Araújo, João Manuel R. S. Tavares

Springer-Verlag, 2010

ISBN: 9783642118401 , 376 Seiten

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Computer Vision, Imaging and Computer Graphics. Theory and Applications - International Joint Conference, VISIGRAPP 2009, Lisboa, Portugal, February 5-8, 2009. Revised Selected Papers


 

Preface

5

Organization

6

Table of Contents

11

Invited Papers

14

Human Habitat Data in 3D for the Internet

15

Introduction

15

A Historical Perspective

16

Defining the Concept of “Location-Awareness” on the Internet

18

Creating 3 Dimensional Models via Aerial Photogrammetry

19

Data

19

Data Processing

19

Geometric Accuracy

21

Limitless Detail

22

Economic Justifications

24

Research Challenges

25

Conclusions

27

References

28

Part I: Computer Graphics Theory and Applications

30

Fast Spatially Controllable Multi-dimensional Exemplar-Based Texture Synthesis and Morphing

31

Introduction

31

Related Work

32

Lefebvre and Hoppe's 2D Texture Synthesis

33

Our 2D Texture Morphing Algorithm

33

Initialization

34

Coordinate Jitter

34

Correction Phase

35

3D Texture Synthesis and Morphing

35

Initialization

36

Coordinate Upsampling

36

Correction Phase

36

A New Neighborhood

37

Synthesis and Morphing of Additional Channels

37

Higher-Dimensional Texture Synthesis

38

Results

39

Texture-Enhanced Direct Volume Rendering

41

Comparison with Kopf et al.'s Algorithm

42

Conclusions and Future Work

43

References

43

Extending Marching Cubes with Adaptative Methods to Obtain More Accurate Iso-surfaces

45

Introduction

45

Related Work

46

Methodology

48

Results

50

Conclusions and Future Work

52

References

53

High-Quality Non-planar Projections Using Real-Time Piecewise Perspective Projections

55

Introduction

55

Real-Time Non-pinhole Projections on GPU without Raytracing

56

Piecewise Perspective Projection Overview

57

Piecewise Perspective Projection

58

Real-Time Implementation

59

Single-Pass Implementation with a Configurable Tessellator Unit

60

Applications

61

Cylindrical Projection

61

Texture-Based View Deformation

63

Results

64

Conclusions

66

References

67

An Interactive Fluid Model of Jellyfish for Animation

69

Introduction

69

Previous Work

70

A Numerical Model of Jellyfish

71

Jellyfish Physiology

71

2D Simulation Model

73

Muscle Activation

74

2D Rendering Model

75

3D Extrapolation

76

Results

78

Conclusions and Future Work

80

References

81

Unbiased Closed-Form Solutions for Center of Rotation

83

Introduction

83

Skeleton Extraction Techniques

84

Spherical Curve-Fitting Approaches

85

Monte-Carlo Experiments

85

Cramér-Rao Lower Bound

86

Non-linear Maximum Likelihood Estimator

86

Linear Least Square Method

87

Generalized Delogne-Kása Exposition

88

Unbiased Generalized Delogne-Kása Estimator

89

Multiple Radii Solution

92

Incremental Improved Solution

92

Results

93

Case Study Ð CMU Data

93

Case Study of Eric Camper's ACCAD Data

94

Comparison

94

Summary of Important Results

95

Conclusions and Further Research

96

References

97

A Visualization Paradigm for 3D Map-Based Mobile Services

99

Introduction

99

Conceptual Framework

101

Evaluation of Feature Vectors

102

Image Realism

103

Object Labeling

104

Route Indication

104

Landmark Symbology

105

Discussion of the Results

106

Image Realism

106

Object Labeling

107

Visual-Spatial Abstraction

107

Route Indication

108

Landmark Symbology

108

Contextual Awareness

109

A Visualization Paradigm for 3D Map-Based Mobile Services

109

Visualization Layers

110

Visualization Functions

111

Conclusions and Future Work

112

References

113

New Augmented Reality Techniques for Product Design: The Flip-Flop Menu

114

Introduction

114

Related Work

115

"Jumping" Interaction Technique

116

Flip-Flop Interaction Technique

117

Description

118

Experiment 1: Effect of Marker Arrangement

119

Aim

119

Experimental Protocol

119

Task

120

Results

120

Experiment 2: Effect of Viewing Condition

121

Aim

121

Experimental Protocol

121

Results

122

Discussion

124

Conclusions and Future Work

124

References

124

Part II: Imaging Theory and Applications

126

Analytical Imaging of Traditional Japanese Paintings Using Multispectral Images

127

Introduction

127

Experiment

128

Image Acquisition

129

Spectral Reflectance Reconstruction, Image Calibration and Pigment Identification

130

Results and Discussion

132

Reconstruction of Spectral Reflectance

132

Image Stitching

135

Pigment Estimation

137

Conclusions

138

References

139

Stereo Analysis of Archaelogical Scenes Using Monogenic Signal Representation

141

Introduction

141

Phase Domain Methods

142

Feature Extraction Using Phase Congruency

142

Feature Matching on the Phase Domain

143

Dense Disparity Computation

145

Similarity Function

145

Optimization

146

Implementation - Results

147

Feature Detection - Matching

147

3D Reconstruction Results

149

Conclusions and Future Work

152

References

152

Imaging of the Vocal Tract Based on Magnetic Resonance Techniques

154

Introduction

154

MR Imaging of the Vocal Tract

156

Methods

156

Equipment, Corpus and Subjects

157

Techniques

157

Results and Discussion

160

Conclusions and Future Work

162

References

163

SRAD, Optical Flow and Primitive Prior Based Active Contours for Echocardiography

166

Introduction

166

System and Methods

168

Parametric Active Contour Review

168

SRAD Measurements

170

Optical Flow Estimates

171

Primitive Shape Measurements on Contour Points

173

Fusion Characteristics

174

Results and Discussion

175

Conclusions

178

References

178

Part III: Computer Vision Theory and Applications

180

Scene Segmentation from 3D Motion and Category-Specific Information

181

Introduction

181

Scene Segmentation Using MRFs

182

Low-Level Information

184

Category-Specific Information

185

Context Information

188

Experimental Results

189

Conclusions

192

References

192

Hierarchical S(3)-Coding of RGB Histograms

194

Introduction

194

Notations and Basic Facts

195

Implementation

198

S(3) Experiments

199

Hierarchical Transforms and Bin Quantization

203

Summary

205

References

206

Monocular SLAM Reconstructions and 3D City Models:Towards a Deep Consistency

207

Introduction

207

Transformations Model

209

Non-rigid Transformations Model

209

Transformations Parametrisation

209

Non-rigid ICP

210

Constrained Bundle Adjustment

212

Classical Bundle Adjustment

212

Proposed Constrained Bundle Adjustment

213

Experimental Results

216

Synthetic Sequence

216

Real Sequence

219

Conclusions

219

References

219

GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering

221

Introduction

221

Related Work

222

Problem Description

223

Algorithm

223

Vector Propagation

223

GPU-Based Implementation and Generalizations

225

Errors in 2D Vector Propagation

226

Generalization to 3D

226

Results and Discussion

227

Bandwidth and Runtime Complexity

227

Empirical Validation

227

Applications

230

Conclusions

233

References

233

Efficient Robust Active Appearance Model Fitting

235

Introduction

235

Fast-Robust PCA

237

Fast-Robust Training

238

Fast-Robust Reconstruction

238

Experimental Results

240

Robust AAM Fitting

242

Active Appearance Model

243

Robust Fitting

243

Experimental Results

244

Conclusions

245

References

246

Semi-supervised Distance Metric Learning inHigh-Dimensional Spaces by Using Equivalence Constraints

248

Introduction

248

Method

250

Problem Setting

250

Learning Full Rank Distance Metrics

251

Learning Low Rank Distance Metrics

252

Extensions to Nonlinear Cases

254

Experiments

254

Experiments on Gender Database

255

Experiments on Birds Database

256

Image Segmentation Applications

258

Summary and Conclusions

258

References

258

Orthogonal Distance Least Squares Fitting:A Novel Approach

261

Introduction

261

Review of Relevant Concepts

262

Proposed Algorithm

263

Orthogonal Distance from a Conic

263

Solving for the Orthogonal Point

265

Conic Fitting Algorithm

266

Experimental Results

268

Quadric Fitting

271

Discussion

273

References

273

Optical Inspection of Welding Seams

275

Introduction

275

Image Acquisition

276

Methods

277

Statistical Geometric Features

278

Specularity Features (SPEC)

279

Radial Encoding

281

Feature Analysis

282

Classification

282

Experiments and Results

282

Results of Feature Analysis

283

Results of Classification

285

Conclusions

287

References

287

A Multiscale Morphological Binarization Algorithm

289

Introduction

289

Related Work

290

Proposed Operator

291

Results

294

Binarization of Ill-Illuminated Images

295

Document Image Binarization

296

Other Possible Applications

300

Conclusions

300

References

300

On the Suitability of Different Features for Anomaly Detection in Wire Ropes

302

Introduction

302

Feature Extraction

304

Linear Prediction Based Features

305

Local Binary Pattern

306

Co-occurrence Features

306

Features Based on Pattern Irregularity

307

HOG Features

307

One-Class Classification

308

Decision Making

308

Experiments and Results

309

Comparison of Features

310

Robustness to Outliers

311

Generalization Ability

311

Discussion and Outlook

312

References

313

Importance Sampling as One Solution to the Data Association Problem in Multi-target Tracking

315

Introduction

315

Related Work

316

Rao-Blackwellized Resampling Particle Filter

317

Bayesian View of Tracking

318

Particle Filtering

318

Sampling New Configurations

319

Weighting

321

Resampling

321

Estimate of the State

322

Aspects of Multiple Associations

322

Parallel Association Sampling

322

Restricting the Associations

323

Implementation

324

Experimental Results

325

Simulation

326

Tracking of Soccer Players

327

Conclusions

330

References

330

Photo Repair and 3D Structure from Flatbed Scanners Using 4- and 2-Source Photometric Stereo

332

Introduction

332

Related Work

333

Normal Capture from Four Images

334

Photograph Repair Application

336

Defect Maps from Normals

337

Normal Component From Two Images

338

Infilling Algorithms

345

Additional Applications

346

Conclusions

347

References

347

Markerless Human Motion Capture Using Hierarchical Particle Swarm Optimisation

349

Introduction

349

Related Work

350

Particle Swarm Optimisation

351

PSO with Inertia

351

The Inertia Weight

352

Body Model and Cost Function

352

Body Model

352

Cost Function

353

HPSO Algorithm

353

Initialisation

354

Hierarchial Pose Estimation

354

Next-Frame Propagation

355

Experimental Results

355

Conclusions and Future Work

361

References

361

Textured Image Segmentation Using Active Contours

363

Introduction

363

Proposed Approach

364

Filters and Feature Selection

364

Local Spectral Histogram

367

Deducing Optimal Bin Size

368

Active Contour Based on Wasserstein Distance

369

Results

371

Conclusions

374

References

374

Author Index

376