User-Centered Interaction Design Patterns for Interactive Digital Television Applications

von: Tibor Kunert

Springer-Verlag, 2009

ISBN: 9781848822757 , 315 Seiten

Format: PDF

Kopierschutz: Wasserzeichen

Windows PC,Mac OSX für alle DRM-fähigen eReader Apple iPad, Android Tablet PC's

Preis: 149,79 EUR

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Mehr zum Inhalt

User-Centered Interaction Design Patterns for Interactive Digital Television Applications


 

Human–Computer Interaction Series

2

User-Centered Interaction Design Patterns for Interactive Digital Television Applications

4

Summary

6

Foreword

7

Acknowledgments

9

Contents

10

Abbreviations

15

Introduction

16

1.1 Motivation

16

1.2 Problem and Aims

19

1.3 Approach

21

1.3.1 Identification of Recurrent Design Problems

24

1.3.2 Identification of Proven Design Solutions and Their Trade-Offs

25

1.3.3 Documentation of the Usability Test Results in the Form of Design Patterns

25

1.4 Structure of the Book

26

References

27

Interactive TV Applications and Their Context of Use

33

2.1 Interactive TV Applications

33

2.1.1 Definition

33

2.1.2 Classification of Interactive TV Applications

34

2.1.2.1 Permanent ‘‘24/7’’ Stand-Alone Services

37

2.1.2.2 Enhanced TV Applications

37

2.1.3 Classification of Enhanced TV Applications

39

2.1.3.1 Schedule-Busting Services

39

2.1.3.2 Engaging Services

40

2.2 Context of Use

40

2.2.1 Usability

40

2.2.2 Context of Use

41

2.2.3 iTV Users

44

2.2.3.1 User Types

44

2.2.3.2 Skills and Knowledge

45

2.2.3.3 Personal Characteristics

45

2.2.4 iTV User Goals and Tasks

46

2.2.4.1 User Goals

46

2.2.4.2 User Tasks

47

2.2.5 iTV Equipment

51

2.2.5.1 Set-Top Box

51

2.2.5.2 TV Screen

52

2.2.5.3 Remote Control

52

2.2.6 iTV Environment

53

2.2.6.1 Social Environment

53

2.2.6.2 Technical Environment

54

2.2.6.3 Physical Environment

54

2.2.7 Conclusions

55

References

56

Types of Design Guidance for iTV Applications

61

3.1 Summary of Existing Design Guidance for iTV Applications

61

3.1.1 Classification

61

3.1.2 General Interaction Design Guidelines for iTV Applications

62

3.1.3 Broadcaster Style Guides for iTV Applications

65

3.1.4 Middleware Design Guidelines for iTV Applications

65

3.1.5 Comparison of Design Guidance Specifically for iTV

66

3.1.6 ISO 9241 and Interactive TV

70

3.1.6.1 ISO 9241-12 (Presentation of Information)

72

3.1.6.2 ISO 9241-13 (User Guidance)

73

3.1.6.3 ISO 9241-14 (Menu Dialogues)

73

3.1.7 ISO 14915 and Interactive TV

74

3.1.7.1 ISO 14915-2 (Multimedia Navigation and Control)

74

3.1.7.2 14915-3 (Media Selection and Control)

74

3.1.8 Design Principles and Interactive TV

75

3.1.9 Conclusions

76

3.2 Forms of Design Guidance

77

3.2.1 Classification

77

3.2.1.1 Principles

78

3.2.1.2 Guidelines

78

3.2.1.3 Style Guides

79

3.2.1.4 Interaction Design Patterns

80

3.2.2 Analysis and Evaluation of the Different Forms

81

3.2.2.1 Analysis

82

3.2.2.2 Evaluation

82

3.2.3 Advantages and Disadvantages of Interaction Design Patterns

82

3.2.4 Evaluation of Interaction Design Pattern Collections

88

3.2.4.1 Technical Platform

88

3.2.4.2 Pattern Format

89

3.2.4.3 Type of Design Problems Covered

91

3.2.4.4 Quality Criterion for Design Solutions

92

3.2.4.5 Identification of Design Problems

92

3.2.4.6 Discussion of Design Alternatives and Trade-Offs

92

3.2.4.7 Justification of Design Solutions

92

3.2.4.8 Integration of Patterns into the User-Centred Design Process

93

3.2.4.9 Evaluation of the Documented Patterns

93

3.2.5 Conclusions

94

References

95

User Tasks and Requirements for iTV Applications

99

4.1 Theory

99

4.1.1 Classification of Approaches to User Task Analysis

99

4.1.2 Scope of User Task Analysis

100

4.1.3 User Tasks and Requirements

101

4.1.4 Classification of Requirements

101

4.1.5 Methods for User Task and Requirements Analysis

101

4.1.6 The Method of Focus Groups

102

4.2 Applied Method

103

4.2.1 Participants

103

4.2.2 Introduction to iTV

104

4.2.3 Structure of the Focus Groups

105

4.3 Results

106

4.3.1 Content-Independent User Tasks and Requirements

106

4.3.2 Content-Specific User Tasks and Requirements

108

4.4 Conclusions

111

References

112

Design Pattern Collection for iTV

113

5.1 Framework for Interaction Design Patterns

113

5.1.1 Quality Criterion for Design Solutions

114

5.1.2 Identification of Design Problems

114

5.1.3 Discussion of Design Alternatives and Trade-Offs

116

5.1.4 Justification of Presented Solutions

117

5.1.5 Evaluation of the Documented Patterns

117

5.1.6 Conclusion

118

5.2 Overview of the Pattern Language

119

5.3 Interaction Design Patterns

121

5.3.1 Pattern Group A: Page Layout

121

5.3.2 Pattern Group B: Navigation

126

5.3.3 Pattern Group C: Remote Control Keys

136

5.3.4 Pattern Group D: Basic Functions

142

5.3.5 Pattern Group E: Content Presentation

151

5.3.6 Pattern Group F: User Participation

159

5.3.7 Pattern Group G: Text Input

170

5.3.8 Pattern Group H: Help

178

5.3.9 Pattern Group I: Accessibility & Personalisation

181

5.3.10 Pattern Group J: Specific User Groups

186

5.4 Conclusions

187

References

187

Method of Pattern Development

190

6.1 Requirements Analysis for iTV Design Guidance

190

6.1.1 Theory

191

6.1.2 Method

191

6.1.3 Interview Partners

193

6.1.4 Results

194

6.1.4.1 Current iTV Design Practice

194

6.1.4.2 Content Requirements

194

6.1.4.3 Form Requirements

196

6.1.5 Conclusions

198

6.2 Hierarchy of iTV Interaction Design Problems

198

6.2.1 Method

198

6.2.2 Results

199

6.2.3 Conclusions

205

6.3 Design of iTV Prototypes

205

6.3.1 Theory

206

6.3.2 Method

208

6.3.2.1 Prototypes with Several Variants

209

6.3.2.2 Prototypes with One Variant

209

6.3.3 Results

209

6.3.3.1 Prototypes with Several Variants

210

6.3.3.2 Prototypes with One Variant

212

6.3.3.3 Implementation of the Prototypes

213

6.3.4 Conclusions

213

6.4 Usability Test Series

214

6.4.1 Theory

214

6.4.1.1 Usability Testing vs. Other Evaluation Methods

214

6.4.1.2 Summative vs. Formative Usability Tests

215

6.4.1.3 Comparative Usability Tests

216

6.4.2 Method

217

6.4.2.1 Applications Tested

218

6.4.2.2 Usability Metrics

220

6.4.2.3 Data Collection

221

6.4.2.4 Test Session Procedure

224

6.4.3 Context of Use in the Tests

225

6.4.3.1 Reliability and Validity

225

6.4.3.2 Users

226

6.4.3.3 Tasks

227

6.4.3.4 Environment and Equipment

229

6.4.4 Analysis

232

6.4.4.1 Quantitative Data Analysis

232

6.4.4.2 Qualitative Data Analysis

234

6.4.5 Results of the Comparative Tests

235

6.4.5.1 Quantitative Results

235

6.4.5.2 Qualitative Results

236

6.4.6 Results of the Conventional Tests

236

6.4.6.1 Quantitative Results

236

6.4.6.2 Qualitative Results

237

6.4.7 Conclusions

237

6.5 Forming the Pattern Language

238

6.5.1 Hierarchical Structure of the Pattern Language

238

6.5.2 Design Pattern Templates

240

6.6 Evaluation of the Developed Patterns

242

6.6.1 Method

243

6.6.1.1 Interview Partners

243

6.6.1.2 Method for Evaluating Contents

245

Content of the Overview of the Pattern Collection

245

Content of the Single Patterns

245

Overall Content Evaluation

246

6.6.1.3 Method for Evaluating Form

246

Form of the Overview of the Pattern Collection

246

Form of the Single Design Patterns

247

6.6.2 Results on the Pattern Content

247

6.6.2.1 Content of the Overview of the Pattern Collection

247

6.6.2.2 Content of the Single Patterns

249

6.6.2.3 Overall Content

250

6.6.3 Results on the Pattern Form

251

6.6.3.1 Form of the Overview of the Pattern Collection

251

6.6.3.2 Form of the Single Patterns

252

6.6.4 Conclusions

254

References

255

Conclusion

259

7.1 Summary

259

7.2 Discussion

263

7.3 Main Contributions

265

7.4 Future Research

266

References

267

Appendix A: Characteristics of Usability Test Participants

268

Appendix B: Quantitative Usability Test Result

272

B.1 Quantitative Usability Test Results for Pattern Group B: Navigation

272

B.1.1 Multiple Ways to Navigate (B1)

272

B.1.2 Menu (B2)

273

B.1.3 Video Multi-screen (B3)

281

B.1.4 Index (B4)

284

B.1.5 Tabs (B6)

285

B.2 Quantitative Usability Test Results for Pattern Group D: Basic Functions

286

B.2.1 Initial Call to Action (D1)

286

B.2.2 Starting (D2)

290

B.2.3 Loading Indication (D3)

292

B.2.4 Exiting (D4)

296

B.2.5 Hiding Application (D5)

300

B.2.6 Going One Level Up (D6)

301

B.3 Quantitative Usability Test Results for Pattern Group E: Content Presentation

305

B.3.1 Content Box (E2)

305

B.3.2 Paging (E3)

314

B.3.3 Scrolling (E4)

316

B.3.4 Switching Between Content Items (E5)

317

B.3.5 Synchronised Content (E6)

322

B.4 Quantitative Usability Test Results for Pattern Group F: User Participation

324

B.4.1 Multiple Ways of User Participation (F1)

324

B.4.2 Voting and Multiple-Choice Question (F2)

325

B.4.3 Allocation of Items (F3)

330

B.4.4 Text Completion (F4)

331

B.4.5 Approval for Connectivity (F5)

331

B.5 Usability Test Results for Pattern Group G: Text Input

333

B.5.1 Multiple Ways to Input Text (G1)

333

B.5.2 On-Screen QWERTY or Alphabetical Keyboard (G2)

335

B.5.3 Mobile Phone Keyboard (G3)

336

B.6 Usability Test Results for Pattern Group H: Help

338

B.6.1 On-Screen Instruction (H1)

338

B.6.2 Help Section (H2)

340

B.7 Usability Test Results for Pattern Group I: Accessibility and Personalisation

343

B.7.1 Accessibility (I1)

343

B.7.2 Personalisation (I2)

344

B.8 Usability Test Results for Pattern Group J: Specific User Groups

346

B.8.1 Children (J1)

346

Index

349