UML for Real

UML for Real

von: Luciano Lavagno, Grant Martin, Bran Selic

Springer-Verlag, 2003

ISBN: 9780306487385 , 369 Seiten

Format: PDF, OL

Kopierschutz: Wasserzeichen

Windows PC,Mac OSX Apple iPad, Android Tablet PC's Online-Lesen für: Windows PC,Mac OSX,Linux

Preis: 120,95 EUR

  • Evaluating User Experience in Games - Concepts and Methods
    Agent-Based Approaches in Economic and Social Complex Systems VI - Post-Proceedings of The AESCS International Workshop 2009
    Fundamentals of Computerized Tomography - Image Reconstruction from Projections
    User-Centered Interaction Design Patterns for Interactive Digital Television Applications
    Simulating Interacting Agents and Social Phenomena - The Second World Congress
    Et voilà i robot - Etica ed estetica nell'era delle macchine
  • Codes and turbo codes
    Grids, Clouds and Virtualization
    Online Worlds: Convergence of the Real and the Virtual
    Self-Service in the Internet Age - Expectations and Experiences
    Social Media on the Road - The Future of Car Based Computing






Mehr zum Inhalt

UML for Real


The Unified Modeling Language is rapidly gaining acceptance as the mechanism of choice to model complex software systems at various steps of their specification and design, using a number of orthogonal views that illustrate use cases, class diagrams and even detailed state machine-based behaviors of objects.

UML for Real: Design of Embedded Real-Time Systems aims to show the reality of UML as a medium for specification and implementation of real-time systems, illustrating both the current capabilities and limits of UML for this task, and future directions that will improve its usefulness for real-time and embedded product design. It will also cover selected applications examples. The book is an edited volume of solicited chapters. The table of contents covers:

-UML and the Real-time/Embedded Domain, with chapters on the role of UML in software development and on UML and Real-Time Systems. -Representing Key Real-Time Concepts with UML, with chapters on logical structure, on modeling system-level behavior using MSCs and extensions, on platform modeling, on hardware and software object modeling, on fine-grain and high-level patterns for real-time systems, on modeling Quality Of Service and metric time, and finally on performance and schedulability analysis using UML.

-Specific Applications, with chapters on UML in the automotive and telecom domains.
-Process and Tools, with chapters on software performance engineering and on UML tools for real-time processes.